Can i leave kefkas tower




















Group 1: Go south along the path appeared when Group 2 stepped on the switch. Go north, then east, then south through the door. From there, go east, and walk north onto the broken conveyor belt.

Group 3: Go south then go west and open the chest to get a Red Cap. Then go north through the door. Continue going north, then open the chest to get a Nutkin Suit. Go east from that chest to find another chest. This one contains a Gauntlet. Go back the way you came until you are in the first room of Kefka's Tower, and go southeast, then go south, and go through the door at the end. In the next room, go west through the door.

Then go north and walk onto the conveyor belt. In the next room, go west, under the bridge, and use the save point if you wish. Then continue going west and you will have to fight Inferno. I recommend focusing all attacks on Inferno, and not on the arms. This is because there is a risk that if you kill one of the arms, Inferno will use Meteor, which will kill everybody unless you're lucky.

That way, you can still be healed even though magic cannot be used on you. However, as mentioned in the previous paragraph, this could result in Inferno using Meteor and killing everybody.

After Inferno is gone, go south through the door, and continue going south until you are back in the first room of Kefka's Tower. Go southeast and open the chest to get a Megalixir. Then go southwest. Check on the sparkle to fix the walkway that Group 1 is waiting on. Go north up the next conveyor belt, then go back the way you came. Go through the door to the right of the sparkle that you checked on earlier.

After fighting or ignoring it, go through the door in the north wall. Follow the path around, and you will be outside in the area where Group 2 has been standing on a switch. Go north and stand on the green switch on your side.

The center door will open. Group 1: Go north on the walkway that was fixed earlier when the other group checked on the sparkle. Then go east, then north and through the door. Continue going north, through the door that the others opened by stepping on the two green switches.

In the next room, you will have no choice but to step on the center green switch. After that, go to the left, then go south through the door.

Make the other group get off of the switch down below, then switch back and check on the 4T weight. You will push it onto the switch, and the stairs on the left will become accessible. After this, walk north and then step on the green switch at the top. Group 2: Make sure that everyone is equipped, then go up the stairs that just became accessible, and go north through the door.

More topics from this board Where do I find Shadow in World of Ruin? General 4 Answers Around what level should my party be before going for Kefka's tower? General 8 Answers I cant find excalipoor?!?!!? Side Quest 2 Answers Best place to level up? General 1 Answer How do I get Relm? Main Quest 4 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: hories hories 2 years ago 1 wtf is this game dumbass design?

User Info: hories hories Topic Creator 2 years ago 3 you better say level up lol. User Info: Kigalas Kigalas 2 years ago 5 Well it is built from garbage, so at least he got that part right. User Info: Forevermagus Forevermagus 2 years ago 6 Most bosses in kefkas tower spawn save points after beating them. User Info: Skystrike70 Skystrike70 2 years ago 10 idk man, I just played smart and didn't go in underlevelled and it was fine Why is it called 'common sense' when it is so rare these days?

Riddle Me VI Part How do I buy this game? Where are my Party Members? Is Gogo completely useless outside of making him an Imp Dragoon?

The most obvious choice of a Character to leave behind is Umaro. Because he cannot be controlled, he tends to trigger counterattacks you may want to avoid, and his physical attacks aren't always effective. His Attributes also can't be increased. If you've been diligent about maximizing your Esper level up bonuses, your other characters should far outclass Umaro at this point.

He is a perfectly viable option for this dungeon, but not the best. Assuming you did save Shadow , there is not necessarily an obvious second choice. If you've completely neglected a Character or two to the exclusion of the others, you may want to leave them behind.

The Exp and Magic Points are plentiful in Kefka's Tower , so if you've neglected a lot of Characters , it's a good place to help them catch up. The two most popular choices for a second Character to leave behind are Gau and Gogo. Gau is incredibly powerful if you put effort into his Rages and get him some good gear, but as this is a time-consuming requirement, many players do not bother.

His uncontrollable nature when using Rage can also be a problem for the same reason as Umaro. Gogo , on the other hand, is an infinitely flexible Character that can do almost anything.

His lack is in Attributes. Like Umaro , Gogo can't equip Espers and therefore cannot benefit from level up bonuses. He too may have been left behind by your other characters, depending on how you've played the game.

Once you've chosen your participants, you'll need to arrange them into parties. I recommend balancing physical and magic damage, and making sure each party has at least one and preferably two competent healers.



0コメント

  • 1000 / 1000